Exporting your Godot project doesn’t require many changes to your export templates.
In general, you want to add the *.bank
filter to the Filters to export non-resource files/folders setting in the Resources tab of the export window. This will make sure that your banks will get exported as well:
Note: If you have banks for multiple platforms, every bank will be exported, regardless of the export platform choice. This will be fixed in a future update with an EditorExportPlugin
.
Windows specific export settings
Debug exports require the MSVC C++-x64/x86-Buildtools
and the Windows SDK
to be installed. You can find those packages in the Visual Studio Installer.
Android specific export settings
Make sure to enable the Fmod Android Plugin
in the export options. The Android plugin will use the FMOD logging libraries by default.